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1381. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
baltec1 wrote: Callyuk wrote: of course it is for you :) The day you catch a war target in a freighter while flying a frigate solo you will understand Wouldn't a wartarget just be scrammed and held through active means and also not ...
- by Murk Paradox - at 2013.07.05 17:42:00
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1382. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Aura of Ice wrote: Khanh'rhh wrote: S Byerley wrote: Khanh'rhh wrote: intent. Intent is a philosophical concept mate; as a cold unfeeling scientist you'll have to forgive me for not getting it. Fortunately, it's unnecessary; I'm not...
- by Murk Paradox - at 2013.07.05 17:26:00
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1383. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Ace Uoweme wrote: S Byerley wrote: Typherian wrote: Moving **** is solo play defending yourself from people that want to blow your stuff up isn't. Sure, but when one requires the other because the mechanics are too one-sided, it become...
- by Murk Paradox - at 2013.07.05 17:24:00
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1384. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Mag's wrote: Of course they should be affected by the aggression mechanic. The whole reason for it's inception, was due in part to these things logging off to save their skin. So to close that loophole/exploit, CCP introduced the timer. Freight...
- by Murk Paradox - at 2013.07.05 17:20:00
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1385. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Typherian wrote: Callyuk wrote: A gank squad that fails on first attempt and takes an hr to complete the gank should be penalized Waaah waaah ccp I'm incompetent and want to solo an mmo save me from a coordinated group of players so I d...
- by Murk Paradox - at 2013.07.05 17:11:00
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1386. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Mara Rinn wrote: Kaarous Aldurald wrote: He didn't mention that they were keeping him aggressed. Because it didn't happen. You are correct, the Machariels were not keeping the freighter aggressed. Was someone claiming that the Machariels ...
- by Murk Paradox - at 2013.07.05 16:33:00
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1387. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: S Byerley wrote: Kaarous Aldurald wrote: He didn't mention that they were keeping him aggressed. Because it didn't happen. Yeah, the noob ship in a starter corp on the killmail was obviously just playing kiss as...
- by Murk Paradox - at 2013.07.05 16:32:00
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1388. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Khanh'rhh wrote: S Byerley wrote: Khanh'rhh wrote: You're looking at this the complete wrong way - logging off shouldn't be an encouraged outcome for any scenario. Can you think of any other scenario that would be impacted? Because I t...
- by Murk Paradox - at 2013.07.05 16:03:00
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1389. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
baltec1 wrote: Murk Paradox wrote: baltec1 wrote: Murk Paradox wrote: Bolow Santosi wrote: I hear not flying around with a cargo full of stuff worth 4 times more than your ship is worth is a really good place to start to avoid thing...
- by Murk Paradox - at 2013.07.05 16:01:00
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1390. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Khanh'rhh wrote: Murk Paradox wrote: If you can't be smart enough to kill a freighter without having to use a timer to do it... Get a new job. Luckily I don't need to because CCP coded the timers into the game so we could do what we are d...
- by Murk Paradox - at 2013.07.05 15:31:00
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1391. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Elizabeth Aideron wrote: Murk Paradox wrote: Khanh'rhh wrote: Quote: But it shouldn't, since it can't. Choosing to engage and aggress should incur a timer. Being a victim should not So you believe CCP should revert the celebrated cha...
- by Murk Paradox - at 2013.07.05 15:18:00
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1392. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Tetsuo Tsukaya wrote: Also, if you'd ever shipped with Red Frog you'd note that their freighters have a 1b ISK collateral limit on courrier contracts. This may or may not relate to the fact that its almost impossible for a gank not to be profit...
- by Murk Paradox - at 2013.07.03 21:26:00
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1393. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Khanh'rhh wrote: n.b. - is this your first character? If you weren't playing before mid-2012 then you missed the brilliant fun which was everyone trying to logoffski to save themselves at a whiff of any danger. It was awful. It was fixed. ...
- by Murk Paradox - at 2013.07.03 21:16:00
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1394. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Khanh'rhh wrote: Quote: But it shouldn't, since it can't. Choosing to engage and aggress should incur a timer. Being a victim should not So you believe CCP should revert the celebrated change to logoff mechanics that has made the game meas...
- by Murk Paradox - at 2013.07.03 21:13:00
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1395. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Khanh'rhh wrote: Murk Paradox wrote: It means the timer should be removed from freighters . Or give them something that justifies being able to agress something. (IE- drone bay?) Nothing is stopping the freighter from being bumped, or scram...
- by Murk Paradox - at 2013.07.03 21:11:00
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1396. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Khanh'rhh wrote: Murk Paradox wrote: It's a ****** mechanic that got abused. On paper, you can argue about the semantics of the written word, but I would suggest rewatching the video. You can choose to claim it as cruelty, or you can claim ...
- by Murk Paradox - at 2013.07.03 21:10:00
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1397. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Mag's wrote: No he didn't infer that. I've read the thread and he's referring to your talk regarding the capital pilot not being the aggressor. It's irrelevant they were not the aggressor, they are still subject to the timer because they were a...
- by Murk Paradox - at 2013.07.03 20:49:00
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1398. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
NM, fixed the quotes (phew!).
- by Murk Paradox - at 2013.07.03 20:32:00
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1399. At what point is something an Exploit and not game Mechanics ? - in EVE General Discussion [original thread]
Istyn wrote: Murk Paradox wrote: Istyn wrote: Murk Paradox wrote: Such as your comment about "deal with it". Do not mistaken my charitable contributions on behalf of the victim to think I'm soft. I'm not. I assure you, I am most li...
- by Murk Paradox - at 2013.07.03 20:23:00
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1400. low sec PI - in EVE General Discussion [original thread]
^ This is why I use a pilgrim. I tend to prefer using a hauler from stations with insta-undock Bookmarks and easy scanning (or cans in safes) depending on what system I'm in (I have pi in all 3 sectors (not WH although I did find a juicy little C...
- by Murk Paradox - at 2013.07.03 19:33:00
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